Entering the game, you will transform into Agent Leon, move to an unnamed small village in Spain. Here the character will have to fight with terrifying people, infected with a parasite that erodes the mind.
When participating in the match, most players will observe under the third view. He sells first aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages.
Capcom added content for the PlayStation 2 version, which was later incorporated into the PC and Wii releases. Loncat ke konten. Start Download. Leon S. Kennedy, who survived more than his fair share of horror while fighting his way out of Raccoon City in Resident Evil 2 , goes straight to the source--Umbrella HQ--for the fourth proper chapter in this action-adventure series. RE4 looks to alter the genetics of both the series and the zombifying virus on which it's based: Writhing tentacles and humanoid figures materialize out of swirling black smoke, a severed stag head twitches on the floor, and Leon himself seems to be infected.
And you just may be able to witness these horrors from a first-person view. Series creator Shinji Mikami's advice? Another first for RE4: controllable vehicles. Part of the demo we saw showed Leon zooming around on a fishing boat, fighting a giant sea creature with a harpoon. Later, he was knocked into the water, demonstrating his new swimming ability.
Apparently, the boat isnt the only thing you can drive, either. Yes, there will be other vehicles, says Producer Kobayashi, but Im not tellin you what they are yet! Grab the eagle key. Stick the square-shaped crank into the square-shaped hole.
Use the blue key card. What, another cratepushing puzzle? Sure, weve loved each new zombie-filled Resident Evil adventure not including the Survivor light-gun games of course let us never speak of them again. But even fans would agree the series hasnt changed much over the past eight years, right down to the obligatory self-destruct-countdown final boss battle. Hell, even the games creators will admit it. Some gamers might say, Hey, its just another in the Resident Evil franchise..
So we asked, How do we call the gamers back again? To do that, we have to change. And change they have for Resident Evil 4, due this fall exclusively on GameCube. Just take a look at these screens and a couple big differences should be immediately obvious: fully 3D graphics and a whole new view of the action. The camera has shifted from its usual detached third-person perspective to an over-the-shoulder or first-person view, your choice.
Either allows precision aiming especially with a laser-sight-equipped pistol , which in turn opens up a whole new field of gunplay gameplay.
If you shoot an enemy in the head, itll stun him, says Kobayashi. Shoot him in his knee once and he'll bend over and hold it; shoot his knee again and hell fall. Enemies will carry axes and other weapons you can shoot their hands to make them drop their weapons.
Wait a zombies carrying weapons? Thats another big change for RE4: no zombies. Zombies are slow and a bit dumb, says Kobayashi. You canlt expect much from a zombie. But these new enemies are smart. They can use weapons, plan strategies to surround you, and move a lot more quickly. So exactly who or what are these new enemies? Possessed people? Homicidal lunatics? We don't know, and Capcom isnt saying, but whatever they are, its clear theyre smarter than our old flesheating adversaries.
In the short demo we played, these angry villagers dodged attacks, threw sickles, brandished chain saws even set up ladders to climb into a house Leon RE4s main playable character had barricaded himself in.
At one point, as Leon sat in a tower picking them off, the new bad guys bombarded him with Molotov cocktails. Other alterations and additions controllable vehicles, booby traps, a context-sensitive action button round out this rethinking of RE Could all these changes possibly mean that, for the first time ever, a Resident Evil game wont end with a self-destruct-countdown boss battle? Kobayashi smiles, Of course I cannot tell you the ending of the game.
While Resident Evil 4 has a potentially infected Leon fighting swirling black clouds of vapor that form into phantom attackers and disappearing dogs, the upcoming Resident Evil: Apocalypse movie pits a genetically altered Alice Milla Jovovich with superhuman strength and reflexes against the unstoppable Nemesis.
Fans who can swallow this far-flung premise will be rewarded by glimpses of characters from RE3, a helicopter-versus-girl chase sequence straight out of the intro to RE Code: Veronica, and some really bitchin' S. Maybe Milla'II kick a zombie dog in the face in slow motion again, too.
There's always hope By now, you must know that RE4 completely rocks--it was EGM's Game of the Year, after all--so I won't waste your time by extolling its many virtues here. And even if you're a vet of the GC and PS2 outings, this Wii-make offers something new: RE4 action mapped to near-first-person-shooter-style controls.
But moving your character with the Nunchuk's analog stick doesn't aim, it only moves your field of view, with enemies often out of view unless you wave the Remote around, holding while pressing A to shoot. Essentially, it's more complicated than it sounds, which saps some of the fun out of it. But it's amazing how a game that once looked so good can look so dated after a couple years of seeing games in high-def.
Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience.
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