The mod adds a new fuselage that is also based on parts made by Porkjet, who is probably the most popular name when it comes to KSP modding. The Maritime Pack adds parts that let you build anything from large ships to submarines and everything inbetween. You can build yachts for your Kerbals to cruise around in, or even aircraft carriers to house your airplanes.
It seems that by now withal these crazy mods, we can get pretty far off from Kerbal Space Program was intended to be. BDArmory actually allows you to add weapon parts to your vehicles, making it possible to recreate military vehicles like tanks and battleships. The Steam Workshop for KSP has become the go-to hub for these, housing mostly original creations and replicas of popular ships and vehicles.
That brings us to our next mod here: a completely working replica of the Millennium Falcon from the Star Wars series. What you do with it is up to you really, I just thought it was a pretty cool concept having a tank in KSP. Well how about we give your Kerbals a shiny new sports car for them to race around the tarmac in? There are currently three styles with varying sizes, all based on German half-timbered designs.
The houses use solar power and battery banks to run, and will be completely self-sufficient on Kerbin. Free IVA is an interesting mod that might actually make the game even more immersive than improved graphics and sounds. It allows you to get up from your seat during IVA and actually explore the ship in first-person perspective. It actually allows you to pull up different flight information like telemetry using web browsers.
Well, if you have a couple of friends over, each bringing a laptop or extra monitor, then you could have your very own mission control setup in your living room. TAC Life Support actually introduces a new system where Kerbals require food, water, oxygen, and electricity to survive in space. Leaving your Kerbals unattended during long-running exploration missions is not an option. This mod introduces a whole new challenge to overcome, and adds a sense of realism to the game as well.
Another great part about having a passionate modding fanbase is having access to community-approved content. The Community Tech Tree is a great example, as modders came together to create a modified tech tree with mod compatibility in mind. KSP was never really about a particular storyline, being more focused on free exploration and your ability to pretty much do whatever you want.
That probably explains the lack of custom scenario mods for the game. But luckily modder Mikki created one such story mod, for those looking to experience the game with a bit more… direction. The story follows a Kerbal named Bob who was left on Duna after an unsuspected glitch sends his team back to Kermes.
Your mission is simple — bring Bob back. The modder made this scenario with more experienced players in mind , so it may not be easy to work with for newer fans of the game. The list is huge when it comes to this mod, but features include new parts for base building, an expanded traits system, and a new rewards system for colonizing planets and moons.
Astra Kodiak, Alaska Spaceport. A standardized serial number system for spacecraft hardware using the Stock Flag System.
Kerbal Motorbikes. Now you can have real motorbikes in KSP. Now with addon for water jet biking and a Speeder Bike. NavUtilities Updated. TUFX is required. Laythe And Mun Swapped. Literally a shitpost. UTek NTS. Basically Interstellar Extended but with way simpler mechanics and with less impressive models.
Toggle navigation. Stellaris Dev Diaries. Forum link Download link PayPal donation link » Hide details. Pages: 1 2 3. Published December 4, December 11, Categories Guide Modding. Subscribe Follow Odin, and conquer the world! Search Odin Gaming. What happened? Follow Odin, and conquer the world! Enter your email below to receive updates once a month. This site tracks visits anonymously. Close this dialog to confirm you are happy with that, or find out more on the cookie policy page.
I hope I've helped you with what I've provided quite lazily here. I want to thank the developers of CKAN for making such an awesome tool for modders, the folks at Squad for making an amazing game, Scott and Kurt for helping get me into the game itself and PC gamers everywhere for creating the demand necessary to make a game like Kerbal Space Program not only marketable, but successful. More guides from myself on various other games are slated for somewhere probably in the near future.
I appreciate all your feedback! Thank you for reading! If you have further comments or questions please get in touch and I'll do all I can to help you. Vul 11 Apr, pm. I fucking love you right now. Include any and all information you have about what's happening, the exact steps you take and any screenshots you can capture of the process I suggest PrtScr or Greenshot on Windows as fantastic screenshot software , and mention their availability for anyone willing to help.
There is also a handy and detailed troubleshooting guide on the same forum thread, which I'll link for you here [forum. This should, hopefully, find you the best support possible. Best of luck! ReZiiN 8 Jul, pm. I am out of ideas. For some reason this program keeps deleting itself when I click a link to the forum page of a mod. Anyone else having this issue? Trapbuilder 2, yes, I think it's fairly easy to do that. Just uncheck every mod's "Installed" checkbox on the "Manage mods" tab you want to uninstall, click "Apply Changes", and finally click "Apply" on the "Changeset" tab when it appears and shows you what you've chosen to uninstall.
The mods will be automatically uninstalled. I hope that helps! Is there a way to delete all the mods at once? It's a standalone application that gets put in the game's installation folder, regardless of whether your copy's on Steam or obtained from Squad's website. Lauromeister 7 Sep, pm. Steve from Yellowstone 6 Sep, pm.
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