Post by redpanda » Wed Sep 17, pm. Post by User » Thu Sep 18, pm. Post by Pintea » Fri Sep 19, am. Post by MattBrasil » Fri Sep 19, pm. Post by Acenoid » Tue Oct 21, pm. Post by redpanda » Tue Oct 21, pm. Post by Acenoid » Tue Oct 28, pm.
The next time you launch the game, any mods to which you have subscribed will appear in the Mod Manager on the pre-game Options window. From the Workshop tab , place your mouse pointer over the Browse tab , then select Subscribed Items from the drop-down menu. A list of the mods to which you are subscribed will appear. Click on the Unsubscribe button next to a mod to unsubscribe from it. It's also possible to download mods from sources other than the Steam Workshop. In this case, you'll need to install the mod manually.
In the list of games on the left-hand side of the window, right-click on XCOM 2 , then select Properties. The next time you launch the game, the mod will appear in the Mod Manager on the pre-game Options window.
You should also remove the line from the defaultmodoptions. Once you have deleted a mod, it will no longer appear in the Mod Manager. Once you have installed a mod, either by subscribing to it in the Steam Workshop or by installing it manually, you must enable it using the Mod Manager before it will appear in the game.
The name of the mod will appear on an icon in the Mod Manager. Click on the red Off button next to the name of the mod to switch it to On. To disable a mod, open the Mod Manager and click on the green On button next to the name of the mod to switch it to Off. You'll find full instructions on using mods below. Mod stability and compatibility The vast majority of mods are made by amateur developers: many mods have not been thoroughly tested, and some may cause crashes or other stability issues.
Saved games and mods It is possible to add mods to a saved game: you can enable mods and load a saved game made before those mods were enabled. Installing mods via the Steam Workshop The easiest way to install mods is to subscribe to them via the Steam Workshop.
To subscribe to a mod: Open the Steam application. Open your favourite webbrowser and go to the Steam workshop page. You don't need to be logged in to view the workshop. Once you've downloaded the file, you will need to do some tricks to unpack it.
First of all, WinRAR is required. Other zip programs will NOT be able to unpack. Don't waste your time with trying 7zip or the windows built-in zip manager, they will NOT work. Next, rightclick the mod you downloaded and click Properties. Sometimes it will download as a. It doesn't matter, just be sure to rename a. Also tick the 'Unblock content' checkbox before you click Apply. The mod is now ready to be unpacked. Rightclick on the file, and click on the WinRAR menu item 'Extract to [the name of the mod]' like shown in the picture, so it will unpack to a new folder.
Once you unpacked the mod, have a look inside its folder to see if everything is correct. Typically you will see a 'data' folder and a manifest. Inside the 'data' folder are some. When this all looks ok instead of empty folders or files being shown as folders you can move the unpacked mod into your mods folder. Right-click the unpacked folder and select Cut, then click on the Prison Architect quick access to the left side. Double-click the 'mods' folder, and Paste your mod in there.
Be sure to paste it in the 'mods' folder itself and not in some already existing mod inside! You could also open another Explorer window, keep them side by side, then click and drag the unpacked folder from one window into the other. It's all up to you. Each folder inside the 'mods' folder is a separate mod. Folder names starting with a number have been downloaded via the game.
These numbers correspond to the number in the URL of the workshop item. Rename it if it doesn't, so it will work for sure. You can now start the game and activate the mod in the menu. Go to Extras, Mods. Select the mod, tick it's checkbox behind the name so it moves to the Active list on top. Then click Apply.
Not all mods will be compatible with each other or with the current game version: if two mods alter the same thing, the mod on top of the mod-list will override the one below. Like a complete default materials. The author probably didn't intend to mod those things at all, but put them in the mod anyway
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